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AI Insights · Timothy · September 2021

Top 5 Waifu Games on Android in Russia: Q3 2021 Performance

Discover the performance of the top 5 Waifu games on the Android platform in Russia during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Waifu Games on Android in Russia: Q3 2021 Performance

In the third quarter of 2021, the top 5 Waifu games on the Android platform in Russia showcased diverse performance metrics. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Honkai Impact 3rd experienced fluctuations in weekly revenue, peaking in mid-August at approximately $24.6K. Weekly downloads saw a high of around 22.5K in mid-July, with a gradual decline towards the end of the quarter. Active users reached a peak of about 87.8K in early September, before dipping to around 71.9K by the end of the quarter.

ISEKAI: Demon Waifu saw a significant rise in revenue, starting from negligible amounts in early July to nearly $24.9K by the third week of September. Downloads began in mid-August with a high of approximately 63.2K, then stabilized around 13K-14K by the end of the quarter. Active users also showed an upward trend, starting at around 53.9K in mid-August and reaching approximately 61.9K by the end of September.

Azur Lane maintained a steady revenue stream with minor fluctuations, peaking at around $8.6K in mid-September. However, the game did not report any notable download data. Active users showed a slight decline from around 351 in late June to about 186 by the end of September.

Idle Angels: Goddess' Warfare exhibited stable weekly revenue, ranging between $2.1K and $3.5K throughout the quarter. Downloads showed consistent numbers, peaking at approximately 1.7K in early September. Active users increased from about 4.4K in late June to around 5.3K by early September, before slightly declining towards the end of the quarter.

KonoSuba: Fantastic Days launched in mid-August, achieving a peak download count of approximately 103K in its first week. Revenue saw a peak of around $4.1K in late August, gradually declining to about $881 by the end of September. Active users started strong at around 61.6K in mid-August but decreased to approximately 13.5K by the end of the quarter.

For more insights into the performance of these games and other mobile apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021